Hands up all of you lot that remember the original Paradroid? Quite a few, I suspect, so you’d be the people remember the attention to detail that showed up in the title screen with the scrolling screens of text, use of colour, and even formatting of the scroll text, within the limits of the font […]
Archive for the ‘Game Studio 2’ Category
Development is going pretty well on Paradroid at present so, pretty soon, I’m going to be posting up some work in progress of both development images, and the game as it is at present, running. GMS 2 (Game Maker Studio 2) has proven to be a pretty good system for both of us to work […]
I found my missing code from yesterday. Turned out my back up to the QNap had copied the working directory after all. I shall now endeavor to make my crap prototype even crapper.
Tinkering with side-projects like Mancala has taken a back seat over the last week, despite my previous raving about wanting to get back into Blitzmax once again. Aaron and I discussed the relative merits of using something huge like Unity for Paradroid and we ended up deciding that it’s overkill for the type of game […]