With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and 48 pegs. We need to know the hole location of each of those pegs, the […]
Archive for the ‘Blitz’ Category
Today was possibly the most productive day I’ve had programming in possibly as much as a year. If any of it is of practical benefit, apart from the pursuit of knowledge and keeping the mind sharp, I’d very much doubt, but I like to think that any time spent in front of the computer putting […]
I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s time to put my house in order again. I suppose blogging is a little like […]
I’ve decided that it’s infinitely easier to actually write a blog, rather than so-called professional writing for projects. With a blog you’re almost just throwing down your thoughts and you rarely put any structure into the posting, or plan ahead into paragraphs and layout. It’s kind of like a “My Diary” where you’re writing for […]
Just putting up a link here for the tutorial files for MaxGui which, although quite old now, are still really useful for beginners and the original hosting site has died. They can be downloaded right here: MaxGui Tutorials.
Welcome back to my ramblings, if you’re a previous reader, and an even bigger welcome if you’re new here via our website, or however else you have found me. I’ve mentioned a few times the simple project that I developed back in May using Blitz to create a game in 30 days, which was Gravity […]
I recently made the decision to stop messing about with Blitz and get into Swift so Aaron and I could start working on IOS development. However, because I got a Mac-mini to enable me to do all this by having XCode, I thought I’d put up some of the questionably better stuff I’ve done with […]